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Sithis 2026-10-15 05:46:35 +02:00
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using System.Security.Cryptography;
using DataTransfer.Client.Shared;
using Microsoft.AspNetCore.Components;
using Microsoft.AspNetCore.Components.Forms;
using Microsoft.AspNetCore.SignalR.Client;
using SpawnDev.BlazorJS.Cryptography;
using SpawnDev.BlazorJS.JSObjects;
namespace DataTransfer.Client.Services;
public enum SessionState
{
Idle,
/// <summary>The server is at its connection limit; the connection is created once a slot becomes free.</summary>
Queued,
Joining,
Waiting,
Connected,
Closed
}
/// <summary>
/// One end of a transfer connection, running in the browser. Pairs via the relay hub, exchanges keys with the
/// commit-then-reveal protocol of <see cref="SecureChannel" />, encrypts everything afterwards and keeps the decrypted
/// chat history locally. Plaintext never leaves the browser.
/// </summary>
public sealed class TransferSession(
NavigationManager navigation,
PortableCrypto crypto,
BotCheckSolver botCheckSolver,
ILogger<TransferSession> logger) : IAsyncDisposable
{
private const string KeyExchangeFailedMessage = "The secure key exchange failed. Please start a new connection.";
private const string TooManyConnectionsMessage =
"Your network already has the maximum number of open connections on this server. Please close other transfers or try again later.";
private const string TransferLimitMessage = "The connection was closed because it reached its transfer limit.";
private static readonly string ReceiveLimitMessage =
$"The connection was closed because the other person sent more than {TransferProtocol.MaxItemsPerConnection:N0} " +
$"messages and files or more than {DisplayFormat.Bytes(TransferProtocol.MaxFileBytesPerConnection)} in total.";
private static readonly string SendLimitMessage =
$"This connection can transfer at most {TransferProtocol.MaxItemsPerConnection:N0} messages and files " +
$"and {DisplayFormat.Bytes(TransferProtocol.MaxFileBytesPerConnection)} in total. Please start a new connection.";
// The creator's browser answers the joiner's commitment immediately; waiting longer means it's gone or misbehaving.
private static readonly TimeSpan KeyExchangeTimeout = TimeSpan.FromSeconds(30);
private readonly List<ChatEntry> _entries = [];
private readonly Dictionary<int, IncomingFile> _incomingFiles = [];
private readonly List<string> _objectUrls = [];
private readonly SemaphoreSlim _sendLock = new(1, 1);
private HubConnection? _hub;
private SecureChannel? _channel;
private KeyExchangeStep _keyExchange;
private byte[]? _peerCommitment;
private bool _peerJoined;
private TaskCompletionSource _keyExchangeCompleted = CreateCompletionSource();
private DateTimeOffset _lastActivity;
private int _nextFileId;
// Per-connection totals, limited by TransferProtocol.MaxItemsPerConnection and MaxFileBytesPerConnection.
private int _sentItems;
private long _sentFileBytes;
private int _receivedItems;
private long _receivedFileBytes;
/// <summary>Steps of the commit-then-reveal key exchange; see <see cref="SecureChannel" />.</summary>
private enum KeyExchangeStep
{
None,
/// <summary>Creator: waits for the joiner's commitment to its public key.</summary>
AwaitingCommitment,
/// <summary>Creator: revealed its public key and waits for the joiner's.</summary>
AwaitingJoinerKey,
/// <summary>Joiner: committed to its public key and waits for the creator's.</summary>
AwaitingCreatorKey,
Completed
}
public event Action? Changed;
public IReadOnlyList<ChatEntry> Entries => _entries;
public TimeSpan InactivityTimeout { get; private set; }
/// <summary>A new code expires unless someone joins within this period.</summary>
public TimeSpan JoinTimeout { get; private set; }
/// <summary>The timeout <see cref="RemainingTime" /> counts down: joining for a fresh code, inactivity afterwards.</summary>
public TimeSpan CountdownDuration =>
State == SessionState.Waiting && !_peerJoined ? JoinTimeout : InactivityTimeout;
/// <summary>Time until the server removes the connection unless someone joins or something is transmitted.</summary>
public TimeSpan? RemainingTime => State is SessionState.Waiting or SessionState.Connected
? _lastActivity + CountdownDuration - DateTimeOffset.UtcNow
: null;
public SessionState State { get; private set; }
/// <summary>The normalized connection code.</summary>
public string? Code { get; private set; }
public string? SafetyCode { get; private set; }
public string? ClosedMessage { get; private set; }
/// <summary>1-based position in the server's queue while <see cref="SessionState.Queued" />.</summary>
public int QueuePosition { get; private set; }
public bool HasPeer { get; private set; }
/// <summary>Someone joined the creator's connection and the key exchange is in progress.</summary>
public bool IsPeerJoining => State == SessionState.Waiting && _peerJoined;
public bool IsSendingFiles { get; private set; }
/// <summary>The browser is solving the server's bot check before the connection is created.</summary>
public bool IsVerifyingBrowser { get; private set; }
/// <returns>An error message for the user, or <c>null</c>.</returns>
public async Task<string?> CreateAsync()
{
var (hub, _) = await StartAsync();
var botCheckSolution = await SolveBotCheckAsync(hub);
if (!IsCurrent(hub))
{
return null;
}
var result = await hub.InvokeAsync<CreateConnectionResult>(nameof(ITransferHub.CreateConnection), botCheckSolution);
// A ConnectionCreated message may have overtaken this result and already admitted the queued request.
if (!IsCurrent(hub) || State != SessionState.Idle)
{
return null;
}
switch (result)
{
case { Status: CreateStatus.Created, Code: not null }:
Admit(result);
return null;
case { Status: CreateStatus.Queued }:
UpdateQueuePosition(result.QueuePosition);
State = SessionState.Queued;
NotifyChanged();
return null;
case { Status: CreateStatus.TooManyConnections }:
await ResetAsync();
return TooManyConnectionsMessage;
case { Status: CreateStatus.BotCheckFailed }:
await ResetAsync();
return "The automatic check against bots failed. Please try again.";
default:
await ResetAsync();
return "The server is at its connection limit and the queue is full. Please try again later.";
}
}
/// <summary>Joins a connection and completes the key exchange.</summary>
/// <returns>An error message for the user, or <c>null</c>.</returns>
public async Task<string?> JoinAsync(string? input)
{
if (!ConnectionCode.TryNormalize(input, out var code))
{
return $"Please enter a valid {ConnectionCode.Length}-character code.";
}
var (hub, channel) = await StartAsync();
var keyExchangeCompleted = _keyExchangeCompleted.Task;
Code = code;
State = SessionState.Joining;
NotifyChanged();
var result = await hub.InvokeAsync<JoinConnectionResult>(nameof(ITransferHub.JoinConnection), code);
if (!IsCurrent(hub) || State != SessionState.Joining)
{
return null;
}
if (result.Status != JoinStatus.Joined)
{
await ResetAsync();
return result.Status switch
{
JoinStatus.InvalidCode => $"Please enter a valid {ConnectionCode.Length}-character code.",
JoinStatus.AlreadyInUse => "This connection already has two participants.",
JoinStatus.TooManyConnections => TooManyConnectionsMessage,
_ => "No open connection with this code exists. It may have expired."
};
}
InactivityTimeout = result.InactivityTimeout;
// Commit to our key before the creator reveals its key; ours is revealed only after receiving it.
_keyExchange = KeyExchangeStep.AwaitingCreatorKey;
if (!await SendKeyExchangeMessageAsync(hub, HandshakeCodec.EncodeCommitment(channel.Commitment)))
{
await CloseAsync(hub, KeyExchangeFailedMessage);
return null;
}
try
{
// Completed by OnReceiveAsync once the creator's key arrived and ours was revealed.
await keyExchangeCompleted.WaitAsync(KeyExchangeTimeout);
}
catch (TimeoutException)
{
await CloseAsync(hub, "The other person did not respond. Please ask for a new code.");
}
catch (OperationCanceledException)
{
// Closed or reset meanwhile; the closed message tells the user why.
}
return null;
}
/// <returns>An error message for the user, or <c>null</c>.</returns>
public async Task<string?> SendTextAsync(string? text)
{
if (string.IsNullOrWhiteSpace(text))
{
return null;
}
if (text.Length > TransferProtocol.MaxMessageLength)
{
return "The message is too long.";
}
if (_sentItems >= TransferProtocol.MaxItemsPerConnection)
{
return SendLimitMessage;
}
var error = await SendFrameAsync(new TextFrame(text));
if (error is null)
{
_sentItems++;
AddEntry(
new ChatEntry
{
Kind = ChatEntryKind.Outgoing,
Text = text
});
}
NotifyChanged();
return error;
}
public async Task SendFilesAsync(IReadOnlyList<IBrowserFile> files)
{
if (State != SessionState.Connected || IsSendingFiles || files.Count == 0)
{
return;
}
IsSendingFiles = true;
NotifyChanged();
try
{
foreach (var file in files)
{
if (State != SessionState.Connected)
{
break;
}
if (file.Size > TransferProtocol.MaxFileBytes)
{
AddSystemEntry($"\"{file.Name}\" is too large (max. {DisplayFormat.Bytes(TransferProtocol.MaxFileBytes)}).", true);
continue;
}
// The peer closes the connection beyond these limits, so stop before reaching them.
if (_sentItems >= TransferProtocol.MaxItemsPerConnection
|| _sentFileBytes + file.Size > TransferProtocol.MaxFileBytesPerConnection)
{
AddSystemEntry(SendLimitMessage, true);
break;
}
var entry = new ChatEntry
{
Kind = ChatEntryKind.Outgoing,
FileName = file.Name,
FileSize = file.Size
};
AddEntry(entry);
NotifyChanged();
var error = await SendFileAsync(file, entry);
if (error is not null)
{
entry.Error = error;
}
}
}
finally
{
IsSendingFiles = false;
NotifyChanged();
}
}
/// <summary>Leaves the connection but keeps the chat history visible.</summary>
public async Task DisconnectAsync()
{
if (_hub is not { } hub || State is not (SessionState.Waiting or SessionState.Connected))
{
return;
}
MarkClosed("You closed the connection.");
try
{
await hub.InvokeAsync(nameof(ITransferHub.LeaveConnection));
}
catch (Exception ex)
{
// Includes the cancellation when a reset disposes the hub meanwhile.
logger.LogDebug(ex, "Leaving the connection failed");
}
}
/// <summary>Leaves any connection, forgets keys and history and returns to <see cref="SessionState.Idle" />.</summary>
public async Task ResetAsync()
{
var hub = _hub;
_hub = null;
_keyExchangeCompleted.TrySetCanceled();
_keyExchangeCompleted = CreateCompletionSource();
_keyExchange = KeyExchangeStep.None;
_peerCommitment = null;
_peerJoined = false;
_channel?.Dispose();
_channel = null;
_incomingFiles.Clear();
_entries.Clear();
RevokeObjectUrls();
State = SessionState.Idle;
Code = null;
SafetyCode = null;
ClosedMessage = null;
QueuePosition = 0;
HasPeer = false;
IsVerifyingBrowser = false;
_nextFileId = 0;
_sentItems = 0;
_sentFileBytes = 0;
_receivedItems = 0;
_receivedFileBytes = 0;
if (hub is not null)
{
try
{
// Disconnecting makes the server close the connection and notify the peer.
await hub.DisposeAsync();
}
catch (Exception ex)
{
logger.LogDebug(ex, "Disposing the hub connection failed");
}
}
NotifyChanged();
}
public async ValueTask DisposeAsync()
{
Changed = null;
await ResetAsync();
}
private static TaskCompletionSource CreateCompletionSource() => new(TaskCreationOptions.RunContinuationsAsynchronously);
/// <summary>Proof of work against creating connections in bulk; see <see cref="BotCheckChallenge" />.</summary>
/// <returns>The solution, or <c>-1</c> if the server doesn't require the check.</returns>
private async Task<int> SolveBotCheckAsync(HubConnection hub)
{
var challenge = await hub.InvokeAsync<BotCheckChallenge?>(nameof(ITransferHub.GetBotCheckChallenge));
if (challenge is null || !IsCurrent(hub))
{
return -1;
}
IsVerifyingBrowser = true;
NotifyChanged();
try
{
return await botCheckSolver.SolveAsync(challenge);
}
finally
{
if (IsCurrent(hub))
{
IsVerifyingBrowser = false;
NotifyChanged();
}
}
}
private async Task<(HubConnection Hub, SecureChannel Channel)> StartAsync()
{
await ResetAsync();
var channel = await SecureChannel.CreateAsync(crypto);
var hub = new HubConnectionBuilder()
// Relative to the base URI like all other requests, so the app also works under a path base.
.WithUrl(navigation.ToAbsoluteUri(TransferProtocol.HubPath.TrimStart('/')))
.Build();
// SignalR invokes these handlers one after another, in the order the server sent the messages.
hub.On(nameof(ITransferHubClient.PeerJoined), () => OnPeerJoined(hub));
hub.On<byte[]>(nameof(ITransferHubClient.Receive), frame => OnReceiveAsync(hub, frame));
hub.On<ConnectionClosedReason>(nameof(ITransferHubClient.ConnectionClosed), reason => OnConnectionClosed(hub, reason));
hub.On<CreateConnectionResult>(nameof(ITransferHubClient.ConnectionCreated), result => OnConnectionCreated(hub, result));
hub.On<int>(nameof(ITransferHubClient.QueuePositionChanged), position => OnQueuePositionChanged(hub, position));
hub.Closed += error => OnHubClosed(hub, error);
_hub = hub;
_channel = channel;
try
{
await hub.StartAsync();
}
catch
{
await ResetAsync();
throw;
}
return (hub, channel);
}
private void OnPeerJoined(HubConnection hub)
{
if (IsCurrent(hub) && State == SessionState.Waiting)
{
// The server counts the join as activity, so the countdown switches to the inactivity timeout.
_peerJoined = true;
Touch();
NotifyChanged();
}
}
private async Task OnReceiveAsync(HubConnection hub, byte[] frame)
{
if (!IsCurrent(hub) || _channel is not { } channel)
{
return;
}
if (_keyExchange != KeyExchangeStep.Completed)
{
await ContinueKeyExchangeAsync(hub, channel, frame);
return;
}
if (State != SessionState.Connected)
{
return;
}
try
{
var decrypted = await channel.OpenAsync(frame);
if (!IsCurrent(hub) || State != SessionState.Connected)
{
return;
}
Touch();
if (ExceedsReceiveLimits(decrypted))
{
logger.LogWarning("The peer exceeded the per-connection limits");
await CloseAsync(hub, ReceiveLimitMessage);
}
else
{
Handle(decrypted);
}
}
catch (Exception ex) when (ex is CryptographicException or InvalidDataException)
{
if (!IsCurrent(hub) || State != SessionState.Connected)
{
return;
}
logger.LogWarning(ex, "Rejected an incoming frame");
AddSystemEntry("Received data failed verification and was discarded.", true);
await CloseAsync(hub, "The connection was closed because received data failed verification.");
}
NotifyChanged();
}
/// <summary>Handles the plaintext key-exchange messages that precede all encrypted frames.</summary>
private async Task ContinueKeyExchangeAsync(HubConnection hub, SecureChannel channel, byte[] message)
{
try
{
switch (_keyExchange)
{
case KeyExchangeStep.AwaitingCommitment when State == SessionState.Waiting:
{
_peerCommitment = HandshakeCodec.DecodeCommitment(message);
_peerJoined = true;
_keyExchange = KeyExchangeStep.AwaitingJoinerKey;
NotifyChanged();
// The joiner is bound to its key now, so ours can be revealed.
if (!await SendKeyExchangeMessageAsync(hub, HandshakeCodec.EncodePublicKey(channel.PublicKey)))
{
await CloseAsync(hub, KeyExchangeFailedMessage);
}
break;
}
case KeyExchangeStep.AwaitingJoinerKey
when State == SessionState.Waiting && _peerCommitment is { } commitment && Code is { } code:
{
var joinerKey = HandshakeCodec.DecodePublicKey(message);
var safetyCode = await channel.EstablishAsCreatorAsync(joinerKey, commitment, code);
CompleteKeyExchange(hub, safetyCode);
break;
}
case KeyExchangeStep.AwaitingCreatorKey when State == SessionState.Joining && Code is { } code:
{
var creatorKey = HandshakeCodec.DecodePublicKey(message);
var safetyCode = await channel.EstablishAsJoinerAsync(creatorKey, code);
if (!IsCurrent(hub) || State != SessionState.Joining)
{
break;
}
// Revealed only now that the creator's key is fixed.
if (!await SendKeyExchangeMessageAsync(hub, HandshakeCodec.EncodePublicKey(channel.PublicKey)))
{
await CloseAsync(hub, KeyExchangeFailedMessage);
break;
}
CompleteKeyExchange(hub, safetyCode);
break;
}
default:
throw new InvalidDataException("Unexpected key-exchange message.");
}
}
catch (Exception ex) when (ex is not OperationCanceledException)
{
logger.LogWarning(ex, "The key exchange failed");
await CloseAsync(hub, KeyExchangeFailedMessage);
}
}
private void CompleteKeyExchange(HubConnection hub, string safetyCode)
{
if (!IsCurrent(hub) || State is not (SessionState.Waiting or SessionState.Joining))
{
return;
}
SafetyCode = safetyCode;
_keyExchange = KeyExchangeStep.Completed;
_peerCommitment = null;
HasPeer = true;
State = SessionState.Connected;
Touch();
_keyExchangeCompleted.TrySetResult();
NotifyChanged();
}
private Task OnConnectionClosed(HubConnection hub, ConnectionClosedReason reason)
{
if (IsCurrent(hub) && State is SessionState.Joining or SessionState.Waiting or SessionState.Connected)
{
var inactivity = DisplayFormat.Duration(InactivityTimeout);
MarkClosed(
reason switch
{
ConnectionClosedReason.Inactivity when State == SessionState.Waiting && !_peerJoined =>
$"The code expired because nobody joined within {DisplayFormat.Duration(JoinTimeout)}.",
ConnectionClosedReason.Inactivity => $"The connection was closed because nothing was sent for {inactivity}.",
ConnectionClosedReason.MaximumLifetime => "The connection was closed because it reached its maximum duration.",
ConnectionClosedReason.TransferLimitReached => TransferLimitMessage,
_ when !HasPeer => "The other person left before the connection was established.",
_ => "The other person closed the connection."
});
}
return Task.CompletedTask;
}
// Idle covers messages that arrive while the CreateConnection result is still on its way.
private Task OnConnectionCreated(HubConnection hub, CreateConnectionResult result)
{
if (IsCurrent(hub) && State is SessionState.Idle or SessionState.Queued && result is { Status: CreateStatus.Created, Code: not null })
{
Admit(result);
}
return Task.CompletedTask;
}
private Task OnQueuePositionChanged(HubConnection hub, int position)
{
if (IsCurrent(hub) && State is SessionState.Idle or SessionState.Queued && position > 0)
{
UpdateQueuePosition(position);
NotifyChanged();
}
return Task.CompletedTask;
}
private void Admit(CreateConnectionResult result)
{
Code = result.Code;
JoinTimeout = result.JoinTimeout;
InactivityTimeout = result.InactivityTimeout;
QueuePosition = 0;
_keyExchange = KeyExchangeStep.AwaitingCommitment;
Touch();
State = SessionState.Waiting;
NotifyChanged();
}
// The position only ever decreases, so an older value that arrives late must not move the client back.
private void UpdateQueuePosition(int position) =>
QueuePosition = QueuePosition == 0 ? position : Math.Min(QueuePosition, position);
private Task OnHubClosed(HubConnection hub, Exception? error)
{
if (IsCurrent(hub) && State is SessionState.Queued or SessionState.Joining or SessionState.Waiting or SessionState.Connected)
{
logger.LogWarning(error, "Lost the connection to the server");
MarkClosed(
State == SessionState.Queued
? "The connection to the server was lost while waiting in the queue."
: "The connection to the server was lost.");
}
return Task.CompletedTask;
}
/// <summary>
/// Everything received stays in memory until the session is reset, so a peer must not be able to make this
/// browser keep an unbounded number of entries or files.
/// </summary>
private bool ExceedsReceiveLimits(Frame frame) => frame switch
{
TextFrame => _receivedItems >= TransferProtocol.MaxItemsPerConnection,
FileStartFrame start => _receivedItems >= TransferProtocol.MaxItemsPerConnection
|| _receivedFileBytes + Math.Max(start.Size, 0) > TransferProtocol.MaxFileBytesPerConnection,
_ => false
};
private void Handle(Frame frame)
{
switch (frame)
{
case TextFrame text:
if (text.Text.Length > TransferProtocol.MaxMessageLength)
{
throw new InvalidDataException("The message is too long.");
}
_receivedItems++;
AddEntry(
new ChatEntry
{
Kind = ChatEntryKind.Incoming,
Text = text.Text
});
break;
case FileStartFrame start:
// Senders transmit one file at a time; this also bounds the memory a peer can make us allocate.
if (start.Size is < 0 or > TransferProtocol.MaxFileBytes || _incomingFiles.Count > 0)
{
throw new InvalidDataException("Invalid file announcement.");
}
_receivedItems++;
_receivedFileBytes += start.Size;
var fileName = FileNameSanitizer.Sanitize(start.Name);
var entry = new ChatEntry
{
Kind = ChatEntryKind.Incoming,
FileName = fileName,
FileSize = start.Size,
IsRiskyFile = RiskyFileTypes.IsRisky(fileName)
};
AddEntry(entry);
var incoming = new IncomingFile(entry, new byte[start.Size]);
if (start.Size == 0)
{
CompleteFile(incoming);
}
else
{
_incomingFiles.Add(start.FileId, incoming);
}
break;
case FileChunkFrame chunk:
if (!_incomingFiles.TryGetValue(chunk.FileId, out var file)
|| chunk.Data.Length == 0
|| chunk.Data.Length > file.Buffer.Length - file.Entry.TransferredBytes)
{
throw new InvalidDataException("Unexpected file chunk.");
}
chunk.Data.Span.CopyTo(file.Buffer.AsSpan((int)file.Entry.TransferredBytes));
file.Entry.TransferredBytes += chunk.Data.Length;
if (file.Entry.TransferredBytes == file.Buffer.Length)
{
_incomingFiles.Remove(chunk.FileId);
CompleteFile(file);
}
break;
case FileCancelFrame cancel:
if (_incomingFiles.Remove(cancel.FileId, out var cancelled))
{
cancelled.Entry.Error = "The sender cancelled the transfer.";
}
break;
}
}
private void CompleteFile(IncomingFile file)
{
try
{
// Always offered as a download (octet-stream); never rendered inline in this origin.
using var blob = new Blob(new[] { file.Buffer }, new BlobOptions { Type = "application/octet-stream" });
var url = URL.CreateObjectURL(blob);
_objectUrls.Add(url);
file.Entry.DownloadUrl = url;
}
catch (Exception ex)
{
logger.LogError(ex, "Preparing a received file for download failed");
file.Entry.Error = "The file could not be prepared for download.";
}
}
private async Task<string?> SendFileAsync(IBrowserFile file, ChatEntry entry)
{
var fileId = ++_nextFileId;
var error = await SendFrameAsync(new FileStartFrame(fileId, file.Name, file.Size));
if (error is not null)
{
return error;
}
// Counted like the receiver does: the announced size, even if the transfer is cancelled later.
_sentItems++;
_sentFileBytes += file.Size;
try
{
await using var stream = file.OpenReadStream(TransferProtocol.MaxFileBytes);
var buffer = new byte[TransferProtocol.FileChunkBytes];
while (entry.TransferredBytes < file.Size)
{
var expected = (int)Math.Min(buffer.Length, file.Size - entry.TransferredBytes);
var read = await stream.ReadAtLeastAsync(buffer.AsMemory(0, expected), expected, false);
if (read != expected)
{
throw new IOException("The file changed while it was being sent.");
}
error = await SendFrameAsync(new FileChunkFrame(fileId, buffer.AsMemory(0, read)));
if (error is not null)
{
return error;
}
entry.TransferredBytes += read;
NotifyChanged();
}
return null;
}
catch (Exception ex)
{
// SendFrameAsync never throws, so this only covers reading the file (including browser errors).
logger.LogWarning(ex, "Reading a file failed");
await SendFrameAsync(new FileCancelFrame(fileId));
return "The file could not be read.";
}
}
/// <summary>
/// Seals and sends one frame. Serialized, so frames reach the peer in sequence-number order. Never throws.
/// </summary>
/// <returns>An error message for the user, or <c>null</c>.</returns>
private async Task<string?> SendFrameAsync(Frame frame)
{
await _sendLock.WaitAsync();
try
{
if (State != SessionState.Connected || _hub is not { } hub || _channel is not { } channel)
{
return "The connection is closed.";
}
return await SealAndSendAsync(hub, channel, frame);
}
finally
{
_sendLock.Release();
}
}
private async Task<string?> SealAndSendAsync(HubConnection hub, SecureChannel channel, Frame frame)
{
SendStatus status;
try
{
var sealedFrame = await channel.SealAsync(frame);
status = await hub.InvokeAsync<SendStatus>(nameof(ITransferHub.Send), sealedFrame);
}
catch (Exception ex)
{
// Also covers the cancellation of pending invocations when a reset disposes the hub.
if (!IsCurrent(hub))
{
return "The connection is closed.";
}
logger.LogWarning(ex, "Sending a frame failed");
await CloseAsync(hub, "The connection was closed because sending failed.");
return "Sending failed.";
}
if (status == SendStatus.Delivered)
{
Touch();
return null;
}
// A sealed but unsent frame leaves a gap in the sequence numbers, so the channel can't be used anymore.
await CloseAsync(hub, status == SendStatus.TransferLimitReached ? TransferLimitMessage : "The connection was closed.");
return status switch
{
SendStatus.InvalidSize => "The data is too large.",
SendStatus.TransferLimitReached => "The transfer limit of this connection was reached.",
_ => "The connection is closed."
};
}
/// <summary>Sends a plaintext key-exchange message; only public data is sent this way.</summary>
private async Task<bool> SendKeyExchangeMessageAsync(HubConnection hub, byte[] message)
{
try
{
if (await hub.InvokeAsync<SendStatus>(nameof(ITransferHub.Send), message) != SendStatus.Delivered)
{
return false;
}
Touch();
return true;
}
catch (Exception ex)
{
logger.LogDebug(ex, "Sending a key-exchange message failed");
return false;
}
}
/// <summary>Closes locally and asks the server to close the connection for the peer, without awaiting a response.</summary>
private async Task CloseAsync(HubConnection hub, string message)
{
if (!IsCurrent(hub) || State is SessionState.Idle or SessionState.Closed)
{
return;
}
MarkClosed(message);
try
{
await hub.SendAsync(nameof(ITransferHub.LeaveConnection));
}
catch (Exception ex)
{
logger.LogDebug(ex, "Leaving the connection failed");
}
}
private void MarkClosed(string message)
{
State = SessionState.Closed;
ClosedMessage = message;
_keyExchangeCompleted.TrySetCanceled();
foreach (var file in _incomingFiles.Values)
{
file.Entry.Error ??= "The transfer was interrupted.";
}
_incomingFiles.Clear();
NotifyChanged();
}
private bool IsCurrent(HubConnection hub) => ReferenceEquals(_hub, hub);
private void Touch() => _lastActivity = DateTimeOffset.UtcNow;
private void AddEntry(ChatEntry entry) => _entries.Add(entry);
private void AddSystemEntry(string text, bool isError) =>
_entries.Add(
new ChatEntry
{
Kind = ChatEntryKind.System,
Text = text,
Error = isError ? text : null
});
private void NotifyChanged() => Changed?.Invoke();
private void RevokeObjectUrls()
{
foreach (var url in _objectUrls)
{
try
{
URL.RevokeObjectURL(url);
}
catch (Exception ex)
{
logger.LogDebug(ex, "Revoking an object URL failed");
}
}
_objectUrls.Clear();
}
private sealed record IncomingFile(ChatEntry Entry, byte[] Buffer);
}